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JDB GRAPHX, During 1998 and 1999 I attended two more classes in Photoshop, and one workshop in Lightwave 5.6. I've begun to freelance my skills in TrueSpace for prototype design and some graphic art visualization.
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"Office Desk Set.
This scene of office stuff was asked for by an artist as an aid for painting a graphic novel for DC comics. Each 'set' is 633 polygons. Clic the pic for more details.
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"OOOOOHHHHHH!.
I modelled the head when I first started and got frustrated. Then, Toy Story 2 came out so I re-did it and finished him off at about 2300 polygons. Clic the pic for more details.
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"Lost in Space Robot B9.
This one I modelled pretty fast from 3 postcards I found. About 4 or 5 nights. I did a Lightwave conversion for a seminar at Comic con this year. Clic the pic for more details.
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"Lady P Fight.
I bought a dreamcast in 99, and loved the rendering of Soul Calibur. so I wanted to see if I could do a figure in low polygon modes. Also my first attempt at a human. Clic the pic for more details.
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"2001 Discovery.
I found a Discovery online, but it was about 125,000 polys with the reapeating pieces gone. I re-built it and rendered this for a New Years joke-a-gram. The 'Pod' I made last year. Clic the pic for more details.
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"STAP and Battle Droid.
I did this one as a race to see how fast I could and to experiment with Hierarchies and joint rotations. The Lightwave conversion is easier to animate. Clic the pic for more details.
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The pictures below are to show you that I did a lot more than these after work.
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